1. Eden Eternal Download
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  3. Eden Eternal Online
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  5. Aeria Games

Jun 01, 2011  In Eden Eternal, players will trek across a magical realm filled with vibrant races, robust monsters, and prosperous villages as they work to uncover ancient secrets surrounding the mysterious Soul Stone. Help the powerful Eternal Children solve the enigma of their origin and ultimately bring peace to the continent as part of your final quest.

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Eden Eternal is a fantasy themed MMORPG that transports players into a world in desperate need of harmony. After several races migrated to a newly discovered continent for a fresh start they quickly found out from firsthand experience that old habits are hard to break. A disagreement about the direction their future should take erupted into firestorm ignited previous racial hatred and tension. A devastating war has left Eden in turmoil. Players step into the shoes of a mysterious hero with magical powers. Although their origin is still unknown they must take on the role of an Eternal Guardian fighting the evil plaguing the lands. Destroy an assortment of monsters and local beasts. Kill fierce boss creatures and other players. Complete challenging quests. Find a Soulmate or adopt a pet to assist in your journey. Similar to other X-Legend and Aeria Games’ titles like Grand Fantasia and Kitsu Saga Eden Eternal has cool anime style graphics. Players are not limited to one class per character. As they progress new classes are unlocked which can be switched at random. All players may choose one of six classes from the start (Warrior, Cleric, Magician, Hunter, Thief and Luminary). There are 19 total classes, some unlockable at a certain level.

Heroic Traits – Leadership, Guardian, Apostle, Commando, Sanctum, Maverick, Adventurer, and Crack Shot.

Defense Classes:

Warrior– They are skilled soldiers equipped with heavy armor in the form of swords and axes. Their ability to easily take out opponents and yield high level of damage make them worthy adversaries.

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Knight- The Knight offers a different style of play than the Warrior. They have lower defense values, but make up for this disability with high evasion. Rather than focusing on single targets, knights can take on groups of enemies to make fights easier on teammates.

Templar – Deeply rooted in their religious beliefs these spiritual warriors call of the power of God to punish the evil terrorizing the lands.

Dragon Knight- Dragon Knights wield spears with force, and cover themselves with dragon scales for defense.

Melee DPS Classes:

Thief – Nimble and fleet of foot, this class is designed deal large amounts of damage over time. They have high evasion and can stealth, along with being able to stun enemies when coming out of stealths

Martial Artist- Having both offensive skills and defensive skills , they can beat down their enemies with an onslaught of fists. The more times they hit an enemy while under their Charge, the more attack speed and physical attack they gain.

Blade Dancer – These costumed, elegant dancers are masters of manipulation and movement. They use their bodies and choreography to perform magical manipulation on enemies or provide helpful buffs to fellow players. Blade Dancers are also masters of swordplay and can wield two weapons at once with deadly results.

Samurai – Samurai abilities focus on combo moves and breaking through enemies’ resistances.

Ranged DPS Classes:

Hunter – The Hunter can attack the enemies at a distance and leave them there, forcing them to stay in one spot until the rain of arrows has left their heart motionless. Hunters are experts in the ways of the great outdoors, and use their connection with nature to provide stat buffs and even summon wild creatures to their side.

Engineer – Engineers’ abilities call on gadgets, gizmos, and high-tech weaponry to deal explosive damage from afar.

Ranger – Rangers are very meticulous in their actions. They analyze opponents’ weaknesses and execute blows that will do the most amount of damage. This class has mastered delivering devastating attacks from afar.

Support Classes:

Cleric – Clerics cast a variety of magic spells and prayers to heal damage and remove harmful status effects from themselves or other players.

Bard – Bards are wandering poets, storytellers, musicians, and singers who use their talent and instruments to attack and cast helpful buffs.

Shaman – Shamans are in tune with nature around them, harnessing vines to ensnare enemies, summoning rain to heal allies, or calling upon the earth and wind to buff others. Shamans can also summon totems that either heal or deal damage for them. In times of great need, the Shaman can even call back fallen comrades from death in the midst of battle.

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Sage – Sages abandon the traditional safety of other healers by choosing to heal and attack at the frontlines instead of keeping at a safe distance. Sage demolish enemies with Hammers, while casting powerful auras that shield allies from negative effects while simultaneously offering supportive buffs.

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Eden Eternal Download

Magic DPS Classes:

Magician – Magicians use the elements to strike large groups of enemies at once. However, these members of the Magic DPS branch are very vulnerable to enemy attack, and should tread with caution to avoid being overwhelmed.

Illusionist – Illusionists are masters of trickery and distraction. By charming enemies into fighting for them and putting foes to sleep, the Illusionist can outwit and deceive even the most cunning of opponents. Illusionists can also cast spells that boost the abilities of allies.

Warlock – Warlocks will often implant a Dark Parasite or inflict fear in enemies, sacrifice their own grotesque summons to boost their own power, and finally devastate opponents with a Nightmare Attack or other shadow-born magic.

Luminary: The Luminary uses swords to cast both light and dark magic, and is a special class that may be started at level 1.

Special Classes:

Mimic – The Mimic can use every class skill in the game, and has no limitations on skills or armor. It requires level 60 to unlock.

Eden Eternal
Developer(s)X-Legend[1]
Publisher(s)Aeria Games[1]
EngineGamebryo[2]
Platform(s)Microsoft Windows[3]
Release
  • TW: 28 October 2010
  • CHN: November 2010
  • HK: November 2010
  • JP: January 2011
  • WW: 16 June 2011
(Open Beta)[4]
Genre(s)Massively multiplayer online role-playing game[1]

Eden Eternal, also known as Finding Neverland Online (Chinese: 聖境傳說; pinyin: Shèng Jìng Chuánshuō, or Chinese: 梦之传说; pinyin: Mèng Zhī Chuánshuō in Hong Kong), or Eternal Atlas (エターナル・アトラス, Etānaru Atorasu)—The Refined FNO in Japan, is a free to play anime styled massively multiplayer online role-playing game developed by X-Legend and published internationally in Western European languages by Aeria Games.[5] The Open Beta was released on 15 June 2011.[6]

Critics praise its gameplay, visuals, game systems and innovative guild system but heavily criticized its conventional item mall, story and leveling.

Gameplay[edit]

Races[edit]

There are five races: Human, Ursun, Halfkin, Anuran, and Zumi.

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Halfkins are notable for appearing just like human children, except they're another species of human who never physically age past looking like children. Hence, this makes *Eden Eternal* one of the few MMORPGs out there today that includes child characters.

Class System[edit]

The game features a plethora of unlockable classes which include:

Melee DPSRanged DPSMagic DPSDefenseSupportOther
ThiefHunterMagicianWarriorClericMimic
Martial ArtistEngineerIllusionistKnightBard
Blade DancerRangerWarlockTemplarShaman
SamuraiInquisitorLuminaryDragon KnightSage

Eden Eternal Online

As a player trains each class, they will be able to level up both their characters levels and class levels. Gaining character levels unlocks branch skills, techniques that work among all classes under the same branch as indicated by color: yellow, orange, green, blue, and purple representing Defense, Melee DPS, Range DPS, Support/Healing, and Magic DPS branches respectively. These branch skills come at level 1 and can be leveled using the game's monetary currency until equal to the player's current character level. Class experience points and class points (CP) are gained only for the current class being used, so classes may level independently of character level, though a class level may not surpass the player's current character level. If a class has gained 100% of the class experience it needs to level but is inhibited by character level, then it will increase upon any gain of class experience once the character level has increased first. As class level increases, class specific skills are unlocked in increments of 5 levels until level 30 where skills are unlocked in increments of 10 levels, thereafter, until level 60. Class points are used to level these class specific skills and are typically gained in a 1:1 ratio with the class experience, but class points will continue to increase once class level ceases to increase and no class experience is gained. Each class has its own pool of class points independent of other classes. The only exception to class points not being gained in an equal amount to class experience gain is when a daily recommended event is completed; at this time, class experience is awarded but no class points are gained.

In addition, leveling classes unlocks certificates which provide passive boosts when assigned to a class. All certificates unlocked are available for every class to use independently of those assigned to other classes. At levels 10, 20, and 30, a class will unlock new certificates while leveling the same class to levels 40, 50, and 60 will replace an older certificate with an augmented version with the same type of effect in the same order they were acquired. The number of certificates that can be used at any one time depends on character level - an initial two certificate slots can be used at level 10 and an additional slot is unlocked every 10 levels until level 60 where all seven are available. Using certificates in certain arrangements and combinations (only with certificates from the same branch) may trigger up to two more passive boosts or effects that influence the power of specific skills.[citation needed]

Players can switch between any unlocked classes at any time outside of combat throughout the game starting from level 5. Beginning with Warrior and Magician as the initial unlocked classes, a player must gain both specific character levels along with class levels to unlock each of the alternative classes starting at character level 5, subsequently unlocking one new class every 5 levels except for when two classes become available each at levels 60 (Templar and Samurai) and 70 (Sage and Dragoon). No class requirements are imposed when unlocking classes up to character level 20 (Cleric, Hunter, Thief, and Bard). Thereafter, a class can be unlocked reaching the required character level and by training its required class or classes to a specified level until level 65 (Engineer, Illusionist, Martial Artist, Shaman, Blade Dancer, Warlock, Templar, Samurai, and Ranger). Sage and Dragoon are unique in that they have no class requirements, but can only be unlocked by completing a special quest line. Sage acquires its quest line at level 69 but the final task cannot be completed until level 70.

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The players' clothing depends on the class they are currently using; although all classes have different unlockable outfits depending on their class levels (Usually in increments of 10). There is a dye system featuring regular and rare exotic dyes, which can be used to color these outfits. New players can receive dyes from shops, and quests as they pass through the game. (There are random dyes, which contain 4 colors and are picked at random for the portion of the outfit chosen) The dye store does not include rarer colors, and 'Beginner' dyes cannot be used after reaching level 15. It also includes a title system based on in-game achievements, some of these have perks associated with them as long as a player has the title set. Legendary Achievements are listed as special titles, but do not need to be set to use the passive boosts and are all simultaneously active.[7]

Storyline[edit]

The player has been found trapped inside of a blue crystal and has no memory of anything that has happened to them before being found. Throughout the game, this person, also known as a 'Crystal Child', will try to look for clues about what has happened to them and the recent troubles that have been appearing around populated areas.

The game's unofficial mascot is the Grass Mud Horse, (alpaca in the English version), which in-game, is a popular mount and method of transport.[8]

Guilds[edit]

Players in Eden Eternal may found guilds for 50 gold coins in the city of Aven (the biggest city on the main continent). A guild starts at level 1 and can be leveled with increasing amounts of gold donated by members or earned by the guild through taxes and fame accumulated through player actions such as completing special quests or using buildings in one's own guild's town. These player actions contribute to personal guild fame and to an overall guild fame that is the sum of all members' guild fame. If a player is evicted from or leaves a guild, his or her guild fame is reset to 0 though the overall guild fame remains unchanged. Each guild can build their own town starting at level 3, containing up to five unique buildings, which can be upgraded in accordance to guild level. These towns contain a guild vault that grows larger when the guild level increases. At certain levels, statues of players can be constructed in the central part of a guild town with permission of the guild leader and 500 gold from the guild funds. The number of players that can be part of a guild increases with guild level.[7][9]

Territory Wars are large-scale player versus player (PvP) events where guilds compete to take control of different maps by capturing large crystals on a single battlefield and defeating players from other guilds for 30 minutes. A guild can control up to three territories and players who participated (must be level 30+ and have contributed 200 fame to the guid) gain one War Chest for each crystal captured by their guild which contain between 1-100 War Stones. These War Stones can be used to craft certain accessories or can be traded for other prizes in increments of 10. During a Territory War, players can complete special quests which involve communicating with specific non-player characters (NPC) on the battlefield map and traveling to certain areas finally to be turned in at Aven for a reward of several more War Chests. When talking to a certain non-player character in a map their guild controls, players can acquire a salary and additional War Chests once a day that corresponds to their character level and the number of territories owned by their guild overall. When defeating monsters within a territory controlled by one's guild, bonus experience is awarded. Another way to acquire War Stones is to accept a daily quest from an NPC in Aven and participate in 3 v 3 Arena matches where players of similar levels are randomly pitted against one another in teams of three and Monster Battle Arenas which are similar but involve each player transforming into a monster reminiscent of bosses found in the game.

Aeria Games

Guild Elimination matches are held on weekends and allow guilds that have accumulated a large amount of fame during the week to participate in a tournament style series of guild versus guild battles staged in a closed arena. There is a crystal capture system similar to that of Territory Wars and also have a time limit of 30 minutes, but only two guilds participate at a time in each arena (though multiple matches may occur at the same time in different instances). However, Guild Elimination matches can be ended earlier if one guild captures and keeps control of enough crystals simultaneously while defeating players from the enemy guild. The amount one guild is overwhelming or is overwhelmed by the other guild in this fashion is tracked through a morale gauge of split colors (representing one's own guild's and the opposing guild's morale levels), and the battle ends if one guild has lost enough morale. The top three guilds in this competition are rewarded a number of prize bags containing random items corresponding to their ranking are given to guild leaders to be distributed among members of their guilds. In addition, the members of these winning guilds receive a floating crown icon in gold, silver, or bronze and stat boosts of 3%, 2%, and 1% respectively to core stats depending on ranking for the week. These boosts are removed when next weekend's Guild Elimination begins anew.

Reception[edit]

An early reviewer for ggFTW praised Eden Eternal's class system as 'unique and interesting'.[10] A DotMMO review of the game during beta testing called it 'a solid MMO.'[11]

References[edit]

  1. ^ abc'Game Questions'. Eden Eternal. Retrieved 2011-05-23.
  2. ^'X-Legend Entertainment Utilizes Gamebryo Engine in Latest MMO Title'. Gamebryo. Retrieved 4 January 2015.
  3. ^'System Requirements'. Eden Eternal. Retrieved 2011-05-23.
  4. ^'Eden Eternal Open Beta Has Started'. Eden Eternal. Retrieved 2011-06-21.
  5. ^'Eden Eternal Feature Features'. MMOsite. Retrieved 2011-07-21.
  6. ^'Eden Eternal Launches Open Beta Today'. MMOsite. 2011-06-15. Retrieved 2011-07-21.
  7. ^ ab'Aeria Games announces Eden Eternal'. MMOHut. 2011-03-17. Retrieved 2011-05-23.
  8. ^'Eden Eternal Launches Fundraiser to Save Alpaca Farm'. Archived from the original on 2011-07-08. Retrieved 2011-07-03.
  9. ^'Features'. Eden Eternal. Retrieved 2011-05-23.
  10. ^Eden Eternal Review by KotarouArchived 2011-11-10 at the Wayback Machine (from ggFTW MMORPG CommunityArchived 2011-11-15 at the Wayback Machine)
  11. ^Eden Eternal at DotMMO

External links[edit]

  • Finding Neverland Online, Taiwan service(in Chinese)
  • Finding Neverland Online, mainland China service(in Chinese)
  • Finding Neverland Online, Hong Kong service(in Chinese)
  • Eternal Atlas—the Refined FNO, Japan service(in Japanese)
  • Eden Eternal, international service
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