Aug 18, 2017 Find helpful customer reviews and review ratings for Myst 3: Exile - PC/Mac at Amazon.com. Read honest and unbiased product reviews from our users. Saved games deleted for Myst 3 Exile I upgraded my Mac OS today to Catalina 10.15.4. Now when I start up my Myst game, all my previously saced games are gone. Showing 1-4 of 4 comments. 8 hours ago Game forum is here: https. The story of Myst continues. Return to this strange and wondrous universe, where books become portals into worlds, and where the lessons of the past may yet hold meaning for today. Myst is a franchise centered on a series of adventure video games.The first game in the series, Myst, was released in 1993 by brothers Rand and Robyn Miller and their video game company Cyan, Inc. Riven, the sequel to Myst, was released in 1997, and was followed by three more direct sequels: Myst III: Exile in 2001, Myst IV: Revelation in 2004, and Myst V: End of Ages in 2005.

After solving the mysteries of Myst and Riven: The Sequel to Myst, the universe was seemingly brought into a state of peace. Unfortunately, the newfound harmony would only last so long. An enraged individual is seeking out vengeance on Sirrus and Achenar, the two men responsible for destroying his homeland. After their demise, he's planning on punishing Atrus and his family members for their insolence.

As a lone adventurer, you must prevent these events from happening and restore order to the once peaceful world. In Myst III: Exile, you'll explore five mysterious worlds filled with lavish gardens, ancient ruins and complex facilities. Each period also shares common links with the main storyline. Yet instead of using a static point-and-click navigational system to go from point A to point B, Presto Studios has revamped the moving process with a 360-degree rotational engine wrapped around rendered 3D environments.

Environments are laced with puzzles and interactive objects. While some puzzles focus on logic, others require deciphering in solving visual teasers and arrangements. When the solution isn't readily apparent, you can search out clues hidden throughout the current settings. Solving puzzles advances the storyline and positions you one step closer to preventing the villain's diabolical plans.

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Shipping on four CD-ROMs, Myst III: Exile incorporates voice acting from Brad Dourif with an original soundtrack also released as a commercial album found in music stores. While graphic acceleration isn't required, those with the benefit of this technology will notice subtle visual enhancements including water ripples and environmental changes.

Will you overcome the maniacal villain or fall victim to his evil intentions? Epic games app not opening mac mini. Prepare to immerse yourself in the realm of the unknown.

Once again Atrus, that prodigious writer of worlds, is in trouble, and as his trusty right hand man/woman he once again turns to you for help. It seems that not all are happy with his decision to imprison his two errant sons in his books. Saavedro, a demented refugee of one of the worlds Sirrus and Achenar wreaked havoc upon, feels that caning followed by hanging would have been a much more appropriate fate. Thwarted in his plans to avenge himself upon the brothers, he decides to go after the next best thing, Atrus. And what better way to get revenge then to steal Releeshahn, the book-world Atrus has created for the D'ni? He'll take Atrus's precious book and make him suffer as he has.

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Myst

All right, for all those present who are Myst-impaired, let's do a little catch-up before we proceed further. Find a seat and let's begin. In the beginning, Atrus and his wife Catherine had two sons, Sirrus and Achenar, who led a parade of destruction through a number of Atrus's worlds before he imprisoned them both in books. Then Gehn, Atrus's overly self-actualized father, swiped his wife and imprisoned her on Riven. Luckily, she was saved and Gehn was destroyed. But now a new problem has come Atrus's way: his people, the D'ni, have lost their home world and need a new one. Being the ever-powerful writer of worlds, Atrus decides to help them out by writing them a new home, Releeshahn. In Releeshahn, he tries to create a place that will not suffer from the instabilities of so many of the other worlds he has written. Then just as he is about to toast his success, Saavedro pinches Releeshahn, bringing us to where we came in. Ok, turn the lights back on and lets continue.

As you have saved Atrus's keester on numerous occasions, he again looks to you for help to recover Releeshahn. To do this you must pass through three different ages: Voltanic, a dreary industrial-flavored island; Amateria, an Asian-inspired theme park type world; and finally Edanna, a garden world blooming with trees and plants. Each has a number of tests and puzzles that you will have to solve in order to get its symbol, the reason you where sent to that world. You see, Saavedro isn't your ordinary demented mad man making you sing for your supper; he is also a teacher. The pilgrimage he has concocted was meant for Atrus, a man he feels needs to learn a little bit more about nature, energy, and balance. So as the weary traveler sent to walk in Atrus's moccasins you will need to find these symbols to defeat Saavedro in the final act.

By far my favorite of the three worlds was Amateria. Call me a Disneyphile, but I just love a good roller coaster ride, and this world delivers. The graphics are wonderfully ambient and tantalizing, with different and distinct surroundings rolled into one island. On one side are giant sunken bones, on another layered hexagonal water pools with lapping water - which can even be seen gently lapping from a distance - and in the middle an Asian-style temple. And all this grooviness is surrounded by a giant roller coaster.

My least favorite - and I think I may be in the minority here - was the Edanna age, which I found very confusing. After wandering around it for a few hours, all the twists and turns produced the same nauseating effect you get from watching hand-held home movies. Nothing seemed clear or easily laid out, maybe the exact effect the designer was hoping for, but one that I did not find particularly interesting or exciting. Voltanic, the third world, was an intermingling of logical puzzles couched nicely into a bleak, but interesting multi-levelled industrial style environment.

Most of the challenges the player will face in this game are of the pull-move-turn type. None were exceptionally difficult, a real turn of events for a Myst sequel. For those of you who have played Myst and Riven, the puzzles here will seem ludicrously easy. I almost couldn't believe I only had to go pixel hunting once. Though the brainteasers do get slightly more difficult as you work your way through the game, Exile is still by far the easiest of the three games. I was intrigued by this turn of events; was Presto trying to dumb down the game? And why would they, when being incredibly difficult had not hurt the sales of the previous two games? I suspect it had more to do with the fact that adventure games don't sell as well as they used to. Plus, it's been almost ten years since Myst hit the scene, a verifiable dinosaur compared to the slew of sleek new action games that fill the stands weekly. Presto assumed that it's better to appeal to as many people as possible, and I for one don't mind at all. There were times in Myst and Riven when I almost uninstalled the game after spending a disgusting amount of time trying to figure out something, which can really sour a gaming experience. The trick, which I think Presto has achieved in Exile, is to have a good mix of easy AND hard challenges.

Where Exile stumbles is with the inclusion of the character of Saavedro, as played by Brad Dourif (One Flew Over the Cuckoo's Nest). I don't know if Dourif was instructed to emote so overdramatically, or if it was just his talent running over, but by the time I got to the mid-point of the game, I was quite sick of him. There are a series of FMV (full motion video) movies of him that the player needs to listen to before embarking to the learning worlds, and they become increasingly embarrassing to watch. In all fairness, Dourif is the only character interaction a player experiences in the game, something the previous two games had little of, so his inclusion here may just seem too in-your-face when viewed in the context of the trilogy.

So was Exile a success? You bet. Presto made a daring move in taking over this much-lauded series, and delivered on their promise to create a worthy successor. They stayed true to the vision of the earlier two games while still taking the opportunity to include a few new touches of their own. I really enjoyed the 20 hours it took me to play Exile, and I think you will too. It is a worthy sequel in a venerable franchise.

People who downloaded Myst 3: Exile have also downloaded:
Myst IV: Revelation, Riven: The Sequel to Myst, Myst V: End of Ages, Myst: Masterpiece Edition, Real Myst, Uru: Ages Beyond Myst, Myst, Uru: The Path of the Shell

Overview

The story of Myst is a long and detailed one. In the original Myst, your character helped Atrus, the last practitioner of the secret Art of Writing Ages, escape from the prison erected for him by his sons Sirrus and Achenar. Drunk on power and arrogance, the brothers were finally defeated and sealed them away forever. Later adventures followed in the game Riven, as you helped free Atrus’ wife Catherine and rescued an entire civilization from destruction in a dying land.

If you’ve played any games from the Myst series before, you’ll know the intricate and detailed backstory that these games form. Published alongside these games are a series of three books that delve into the history of the Myst universe and shed some light on old questions. Here’s the basic idea behind Myst, for those of you who haven’t played it before.

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An ancient race, called the D’Ni, created the Art of Writing Ages. With special inks, books, and language, a D’Ni Writer could create a whole world, complete with inhabitants, creatures, and technology, using the written word alone. After it was created, these books could transport the user to this New World, allowing them to walk among their creation. These books were fragile though and losing one might mean losing access to a wondrous world, forever. The D’Ni civilization was built on this Art and explored many ages over their long and fruitful history. A rebel eventually destroyed that civilization and the Art of Writing Ages was almost lost.

Years later, the story of Myst details the trials and tribulations of Atrus, one of the last Writers, and your quest to aid him. In Myst, you helped him imprison his own sons, lest they run rampant and destroy whole Ages. The story of Riven showed you the depths to which Atrus’s father, Gehn, could sink, as you imprisoned him for the sake of an entire race. Finally, and only after much struggle, Atrus finds peace and can begin to rebuild.

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As Myst 3: Exile opens, you greet Atrus and his family on their home age of Tomahna. Atrus waits to show you his new age, Releeshahn, and how he’s helped the D’Ni people rebuild there. But before he can begin his story, the villain attacks! A strange man steals the book of Releeshahn and sets fire to Atrus’s library. Thinking only of the lives at stake, you hurriedly follow the thief to another age and set off for adventure!

Gameplay, Controls, Interface

Myst has perhaps the best known interface of any computer game ever created. Simple and easy to use, Myst 3 is a series of detailed pre-rendered environments. You look around by moving your cursor, movement merely requires a click and the point of view transitions to a new place. This gives you the ability to move through each Age (there are five total) and interact with its environment. Unlike the previous titles in this series, which only let you view preset angles, the fact that Myst 3: Exile allows you to move your view in a full sphere enhances the gameplay greatly from what was pioneered with Myst and Riven.

The meat of the game isn’t revealed until you get to the puzzles. Always the backbone of the Myst series, a set of unusual puzzles awaits to confound and obstruct you. Sometimes very difficult, often fairly simple, these puzzles, which usually require manipulation of the local environment, switch throwing, or other simple tasks, provide steady, if somewhat weak, gameplay. Overall, a skilled player could finish this game in a few hours and a less proficient gamer might take a few days.

If you solve all of the puzzles and navigate from land to land, you’re rewarded with a small glimpse into the storyline behind Myst. By far the best part of the game, aside from the excellent design that went into the creation of the graphics themselves, Myst 3 has an intriguing storyline. Although sparse in the game itself, it does open the path to learn more about the Myst universe, by playing the other Myst games or reading the Myst books.

Relation To Previous Installments

Unfortunately, this is one of the greatest weaknesses of Myst 3. With the exception of a single feature and better technology, Myst 3 is the same as Riven and Myst before it. Without a significant improvement in depth of storyline, breadth of gameplay, or new control features, Myst 3: Exile fails to capitalize on its previous success.

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Graphics

Like its brethren, Myst 3 provides sweeping, panoramic views with previously unknown levels of graphical detail. Each scene is pre-rendered in 640x480 resolution, with 16-bit color. Myst 3 takes good advantage of this relatively low resolution, packing as much detail and color into this display as possible. Complementing this scenery are dynamic effects like animals, sunlight, and rippling water. In some areas of the game, you’ll be presented with live action video, allowing actors to portray the characters in the game, moving the storyline.

Myst 3’s graphics are far from perfect though. The live action video is recorded at a lower quality than one would expect from a game made this recently and as a result often tends to look pixelated. While transitioning from scene to scene, many scenes also suffer pixelated graphics and occasionally show tearing in the video. In many ways, one could say that the design of the graphics, rather than the graphics themselves are what you’re waiting to see. Each of the five ages has a unique and vivid look to them, from the cold metal and rock of the Voltaic Age, to the scholarly dignity of the Narayan Age.

As a side note, veteran actor Brad Dourif plays the villain of Myst 3, Saavedro. Best known for his roles as Piter De Vries in 'Dune,' and the voice of Chucky in the horror movie series 'Child’s Play,' his unusual (to say the least) acting style brings a certain charm to this character. Dourif’s portrayal of Saavedro manages to emphasize the character’s worst traits, while keeping the Saavedro’s great love of his people and family alive.

Audio

With a small variety of sound effects, the only item worth note is the background soundtrack. Orchestrated by the Northwest Sinfonia Orchestra and conducted by Jack Wall, it is a mild, unobtrusive soundtrack that adds where it should and stays quiet when it is not needed. Building well throughout the game, the pacing of this soundtrack perfectly matches the progress of the story.

System Requirements

P2 233mhz+, Windows 95/98/ME, 64 MB RAM, 200MB HD Space, 4X CD-ROM, and a 640x480 display. Supports optional 3D hardware acceleration

Macintosh: 233 MHzG3, MacOS 8.1 or higher (incl OSX), 64 MB RAM, 200MB HD Space, 4X CD-ROM, and a 640x480 display. Supports optional 3D hardware acceleration

Reviewed on: AMD Athlon 1000mhz, 512MB RAM, 44X CD-ROM, ASUS V7100 Geforce 2 MX 32MB Video, and a Soundblaster Live! Sound Card.

Bottom Line

Mac

From a technical and graphical standpoint, Myst 3: Exile breaks no boundaries and fails to be truly impressive. With timid gameplay and puzzles that are either too simple or very difficult, it isn’t an easy game to sit patiently and play. If you can wade through that, you’ll find a rather captivating storyline awaiting you. Although Myst 3: Exile won’t appeal to every game fan, it is a definite must for fans of the series and a worthwhile consideration for others.

Overall rating: 8
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